Knight
Killer

Knight

Knight 3 unique teachable perks. These perks can be unlocked for all killers through the Bloodweb.

Knight's Perks

Hex: Face the Darkness

Hex: Face the Darkness

You make an example of one of your victims, forcing their allies to become awed by your power. Whenever you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor: Causes all other Survivors to scream every 35/30/25 seconds, if they are outside of the Terror Radius, revealing their Auras for 2 seconds each time. Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State or is fully healed, which extinguishes the Totem. Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Hubris

Hubris

You show no mercy, especially to those foolish enough to resist. Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 10/15/20 seconds. Hubris has a cool-down of 20 seconds. "You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

Nowhere to Hide

Nowhere to Hide

The machinations of the weak and craven draw your ire.Your anger forces Survivors to reveal themselves. Performing the Damage Generator action on a Generator triggers Nowhere to Hide: The Auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds. "Out with you, cowards! Show yourselves!" — Tarhos Kovács

Other Killers