
David 6 unique teachable perks. These perks can be unlocked for all survivors through the Bloodweb.
You can take a beating. After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage: Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.Dead Hard cannot be used when Exhausted. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".It were a right dust up, I swear down!" — David King
Unlocks potential in your Aura-reading ability. Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds. If you are holding a Map, any objects revealed by Detective's Hunch will automatically be tracked by it. "Are you able to tell us where you were last night?" — Detective David Tapp
Go on out, kid, it is just a scratch.Your thick blood coagulates practically instantly. The following effects apply permanently during the Trial: Suffer from the Broken Status Effect. Suppresses the creation of Pools of Blood. Reduces the volume of Grunts of Pain while either in the Injured or the Dying State by 25/50/75 %. Increases your Recovery speed by 15/20/25 %. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State. "I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
Getting close to the Killer fills you with determination. Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1 %. Great Skill Checks do not consume any Tokens. "I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp
There is nothing stopping you. Your ferocious tenacity in dire situations allow you to benefit from the following effects: Increases your Crawling speed by 30/40/50 %. Grants the ability to crawl and recover at the same time. Reduces the volume of Grunts of Pain while in the Dying State by -75 %. "What the hell is this? I'm taking this bastard down!" — Detective David Tapp
Your few friends deserve the best protection. You benefit from the following effect when healing a dying Survivor: Increases your Healing speed by +100 %. Any dying Survivor you heal back to the Injured State benefits from the following effect: Grants the Endurance Status Effect for 6/8/10 seconds. This effect can only be triggered once every 30 seconds. "Come on then, let's ave' it! I don't give a shit pal." — David King